I do not have a picture right now of the attack.But if you are having an incoming attack,
you might be able to track down the raiding-time on it.
If you sit by the PC while its getting on, you will know the raiding time, from your enemy’s castle. If not, try do “divide” the graph in your tracking of the keep, to figure out.
Then go to your enemy’s castle at the map, and try to set a raid ( do NOT execute!) to se if it matches the raiding time at the incoming raid. If the opponent has put pikes in it, it will be enough for you to put ONE single pike in it yourself, to adjust to get the same raid time as he does.
OR you can simply take a chance that the slowest he uses is pikes or paladins.
HIDE all offence in the catacombs. Remember to use most of what you can of resources,
and that you, by loading caravans, in fact makes it impossible to the enemy to catch whats loaded.
Now, as the enemy is exactly ONE minute and FIVE seconds away from hitting you, you go to the catacombs. You use about 7 seconds to do so. ( You may “exercise” a little of this, so you know your time spending for this.)
Then you release the beast from the catacombs, exactly 58 seconds before he hits you.
Now, you go to his castle at the map. Turn up the volume of your computer, so that you can hear when he hits you. And as you do, you push the “raid” button as quick as you can, and choose “all” and go.
An approach into a castle allways goes slower than a release, so you will catch in the two seconds you are behind.
As the enemy approaches home, with his offence maybe halfway broken after visiting your def in your castle, you knock the door in the same second without he is having a slight chance to hide his offence, and you will crush him completely if you have an offence that is good enough.